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Programming Python, 2nd Edition
By Mark Lutz
   
Publisher : O'Reilly
Pub Date : March 2001
ISBN : 0-596-00085-5
Pages : 1256


    Copyright
    Foreword
    Preface
      "And Now for Something Completely Different . . . Again"
      Signs of the Python Times
      Why This Edition?
      Major Changes in This Edition
      Using the Examples and Demos
      Conventions Used in This Book
      Where to Look for Updates
      Contacting O'Reilly
      Acknowledgments
   
    Chapter 1.  Introducing Python
      Section 1.1.  "And Now for Something Completely Different"
      Section 1.2.  The Life of Python
      Section 1.3.  The Compulsory Features List
      Section 1.4.  What's Python Good For?
      Section 1.5.  What's Python Not Good For?
   
    Part I:  System Interfaces
      Chapter 2.  System Tools
      Section 2.1.  "The os.path to Knowledge"
      Section 2.2.  Why Python Here?
      Section 2.3.  System Scripting Overview
      Section 2.4.  The sys Module
      Section 2.5.  The os Module
      Section 2.6.  Script Execution Context
      Section 2.7.  Current Working Directory
      Section 2.8.  Command-Line Arguments
      Section 2.9.  Shell Environment Variables
      Section 2.10.  Standard Streams
      Section 2.11.  File Tools
      Section 2.12.  Directory Tools
   
      Chapter 3.  Parallel System Tools
      Section 3.1.  "Telling the Monkeys What to Do"
      Section 3.2.  Forking Processes
      Section 3.3.  Threads
      Section 3.4.  Program Exits
      Section 3.5.  Interprocess Communication
      Section 3.6.  Pipes
      Section 3.7.  Signals
      Section 3.8.  Launching Programs on Windows
      Section 3.9.  Other System Tools
   
      Chapter 4.  Larger System Examples I
      Section 4.1.  "Splits and Joins and Alien Invasions"
      Section 4.2.  Splitting and Joining Files
      Section 4.3.  Generating Forward-Link Web Pages
      Section 4.4.  A Regression Test Script
      Section 4.5.  Packing and Unpacking Files
      Section 4.6.  User-Friendly Program Launchers
   
      Chapter 5.  Larger System Examples II
      Section 5.1.  "The Greps of Wrath"
      Section 5.2.  Fixing DOS Line Ends
      Section 5.3.  Fixing DOS Filenames
      Section 5.4.  Searching Directory Trees
      Section 5.5.  Visitor: Walking Trees Generically
      Section 5.6.  Copying Directory Trees
      Section 5.7.  Deleting Directory Trees
      Section 5.8.  Comparing Directory Trees
   
   
    Part II:  GUI Programming
      Chapter 6.  Graphical User Interfaces
      Section 6.1.  "Here's Looking at You, Kid"
      Section 6.2.  Python GUI Development Options
      Section 6.3.  Tkinter Overview
      Section 6.4.  Climbing the GUI Learning Curve
      Section 6.5.  The End of the Tutorial
      Section 6.6.  Python/Tkinter for Tcl/Tk Converts
   
      Chapter 7.  A Tkinter Tour, Part 1
      Section 7.1.  "Widgets and Gadgets and GUIs, Oh My!"
      Section 7.2.  Configuring Widget Appearance
      Section 7.3.  Toplevel Windows
      Section 7.4.  Dialogs
      Section 7.5.  Binding Events
      Section 7.6.  Message and Entry
      Section 7.7.  Checkbutton, Radiobutton, and Scale
      Section 7.8.  Running GUI Code Three Ways
      Section 7.9.  Images
   
      Chapter 8.  A Tkinter Tour, Part 2
      Section 8.1.  "On Today's Menu: Spam, Spam, and Spam"
      Section 8.2.  Menus
      Section 8.3.  Listboxes and Scrollbars
      Section 8.4.  Text
      Section 8.5.  Canvas
      Section 8.6.  Grids
      Section 8.7.  Time Tools, Threads, and Animation
      Section 8.8.  The End of the Tour
      Section 8.9.  The PyDemos and PyGadgets Launchers
   
      Chapter 9.  Larger GUI Examples
      Section 9.1.  "Building a Better Mouse Trap"
      Section 9.2.  Advanced GUI Coding Techniques
      Section 9.3.  Complete Program Examples
      Section 9.4.  PyEdit: A Text Editor Program/Object
      Section 9.5.  PyView: An Image and Notes Slideshow
      Section 9.6.  PyDraw: Painting and Moving Graphics
      Section 9.7.  PyClock: An Analog/Digital Clock Widget
      Section 9.8.  PyToe: A Tic-Tac-Toe Game Widget
      Section 9.9.  Where to Go from Here
   
   
    Part III:  Internet Scripting
      Chapter 10.  Network Scripting
      Section 10.1.  "Tune in, Log on, and Drop out"
      Section 10.2.  Plumbing the Internet
      Section 10.3.  Socket Programming
      Section 10.4.  Handling Multiple Clients
      Section 10.5.  A Simple Python File Server
   
      Chapter 11.  Client-Side Scripting
      Section 11.1.  "Socket to Me!"
      Section 11.2.  Transferring Files over the Net
      Section 11.3.  Processing Internet Email
      Section 11.4.  The PyMailGui Email Client
      Section 11.5.  Other Client-Side Tools
   
      Chapter 12.  Server-Side Scripting
      Section 12.1.  "Oh What a Tangled Web We Weave"
      Section 12.2.  What's a Server-Side CGI Script?
      Section 12.3.  Climbing the CGI Learning Curve
      Section 12.4.  The Hello World Selector
      Section 12.5.  Coding for Maintainability
      Section 12.6.  More on HTML and URL Escapes
      Section 12.7.  Sending Files to Clients and Servers
   
      Chapter 13.  Larger Web Site Examples I
      Section 13.1.  "Things to Do When Visiting Chicago"
      Section 13.2.  The PyMailCgi Web Site
      Section 13.3.  The Root Page
      Section 13.4.  Sending Mail by SMTP
      Section 13.5.  Reading POP Email
      Section 13.6.  Utility Modules
      Section 13.7.  CGI Script Trade-offs
   
      Chapter 14.  Larger Web Site Examples II
      Section 14.1.  "Typos Happen"
      Section 14.2.  The PyErrata Web Site
      Section 14.3.  The Root Page
      Section 14.4.  Browsing PyErrata Reports
      Section 14.5.  Submitting PyErrata Reports
      Section 14.6.  PyErrata Database Interfaces
      Section 14.7.  Administrative Tools
      Section 14.8.  Designing for Reuse and Growth
   
      Chapter 15.  Advanced Internet Topics
      Section 15.1.  "Surfing on the Shoulders of Giants"
      Section 15.2.  Zope: A Web Publishing Framework
      Section 15.3.  HTMLgen: Web Pages from Objects
      Section 15.4.  JPython ( Jython): Python for Java
      Section 15.5.  Grail: A Python-Based Web Browser
      Section 15.6.  Python Restricted Execution Mode
      Section 15.7.  XML Processing Tools
      Section 15.8.  Windows Web Scripting Extensions
      Section 15.9.  Python Server Pages
      Section 15.10.  Rolling Your Own Servers in Python
   
   
    Part IV:  Assorted Topics
      Chapter 16.  Databases and Persistence
      Section 16.1.  "Give Me an Order of Persistence, but Hold the Pickles"
      Section 16.2.  Persistence Options in Python
      Section 16.3.  DBM Files
      Section 16.4.  Pickled Objects
      Section 16.5.  Shelve Files
      Section 16.6.  SQL Database Interfaces
      Section 16.7.  PyForm: A Persistent Object Viewer
   
      Chapter 17.  Data Structures
      Section 17.1.  "Roses Are Red, Violets Are Blue; Lists Are Mutable, and So Is Class Foo"
      Section 17.2.  Implementing Stacks
      Section 17.3.  Implementing Sets
      Section 17.4.  Binary Search Trees
      Section 17.5.  Graph Searching
      Section 17.6.  Reversing Sequences
      Section 17.7.  Permuting Sequences
      Section 17.8.  Sorting Sequences
      Section 17.9.  Data Structures Versus Python Built-ins
      Section 17.10.  PyTree: A Generic Tree Object Viewer
   
      Chapter 18.  Text and Language
      Section 18.1.  "See Jack Hack. Hack, Jack, Hack"
      Section 18.2.  Strategies for Parsing Text in Python
      Section 18.3.  String Module Utilities
      Section 18.4.  Regular Expression Matching
      Section 18.5.  Parser Generators
      Section 18.6.  Hand-Coded Parsers
      Section 18.7.  PyCalc: A Calculator Program/Object
   
   
    Part V:  Integration
      Chapter 19.  Extending Python
      Section 19.1.  "I Am Lost at C"
      Section 19.2.  C Extensions Overview
      Section 19.3.  A Simple C Extension Module
      Section 19.4.  The SWIG Integration Code Generator
      Section 19.5.  Wrapping C Environment Calls
      Section 19.6.  A C Extension Module String Stack
      Section 19.7.  A C Extension Type String Stack
      Section 19.8.  Wrapping C++ Classes with SWIG
   
      Chapter 20.  Embedding Python
      Section 20.1.  "Add Python. Mix Well. Repeat."
      Section 20.2.  C Embedding API Overview
      Section 20.3.  Basic Embedding Techniques
      Section 20.4.  Registering Callback Handler Objects
      Section 20.5.  Using Python Classes in C
      Section 20.6.  ppembed: A High-Level Embedding API
      Section 20.7.  Other Integration Topics
   
   
    Part VI:  The End
      Chapter 21.  Conclusion: Python and the Development Cycle
      Section 21.1.  "That's the End of the Book, Now Here's the Meaning of Life"
      Section 21.2.  "Something's Wrong with the Way We Program Computers"
      Section 21.3.  The "Gilligan Factor"
      Section 21.4.  Doing the Right Thing
      Section 21.5.  Enter Python
      Section 21.6.  But What About That Bottleneck?
      Section 21.7.  On Sinking the Titanic
      Section 21.8.  So What's Python: The Sequel
      Section 21.9.  In the Final Analysis...
      Section 21.10.  Postscript to the Second Edition
   
      Appendix A.  Recent Python Changes
      Section A.1.  Major Changes in 2.0
      Section A.2.  Major Changes in 1.6
      Section A.3.  Major Changes Between 1.3 and 1.5.2
   
      Appendix B.  Pragmatics
      Section B.1.  Installing Python
      Section B.2.  Book Examples Distribution
      Section B.3.  Environment Configuration
      Section B.4.  Running Python Programs
      Section B.5.  Python Internet Resources
   
      Appendix C.  Python Versus C++
   
    Colophon
    Index
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