Text fonts in Java are represented by instances of the java.awt.Font class. A Font object is constructed from a font name, style identifier, and a point size. We can create a Font at any time, but it's meaningful only when applied to a particular component on a given display device. Here are a couple of fonts:
Font smallFont = new Font("Monospaced", Font.PLAIN, 10); Font bigFont = new Font("Serif", Font.BOLD, 18);
The font name is a symbolic name for the font family. The following font names should be available on all platforms; Figure 13.4 shows what these fonts look like on a typical platform:[2]
[2] The names Helvetica, TimesRoman, Courier, Symbol, and ZapfDingbats are supported in Java 1.1 for backwards compatibility, but shouldn't be used; they may be removed in a future version. Symbols and ZapfDingbats, which used to be available as Font names have now taken their proper place as ranges in the Unicode character table: 2200-22ff and 2700-27ff respectively.
The font you specify is mapped to an actual font on the local platform. Java's fonts.properties files map the font names to the available fonts, covering as much of the Unicode character set as possible. If you request a font that doesn't exist, you get the default font.
You can also use the static method Font.getFont() to look up a font name in the system properties list. getFont() takes a String font property name, retrieves the font name from the Properties table, and returns the Font object that corresponds to that font. You can use this mechanism, as with Colors, to define fonts with properties from outside your application.
The Font class defines three static style identifiers: PLAIN, BOLD, and ITALIC. You can use these values on all fonts. The point size determines the size of the font on a display. If a given point size isn't available, Font substitutes a default size.[3]
[3] There is no straightforward way to determine if a given Font is available at a given point size in the current release of Java. Fonts are one of Java's weak points. Sun has promised better Font handling (and perhaps true, portable Fonts) in a future release.
You can retrieve information about an existing Font with a number of routines. The getName(), getSize() and getStyle() methods retrieve the symbolic name, point size and style, respectively. You can use the getFamily() method to find out the platform specific font family to which the font actually maps.
Finally, to actually use a Font object you can simply specify it as an argument to the setFont() method of a Component or Graphics object. Subsequent text-drawing commands like drawString() for that component or in that graphics context use the specified font.
To get detailed size and spacing information for text rendered in a font, we can ask for a java.awt.FontMetrics object. Different systems will have different real fonts available; the available fonts may not match the font you request. Thus, a FontMetrics object presents information about a particular font on a particular system, not general information about a font. For example, if you ask for the metrics of a nine-point Monospaced font, what you get isn't some abstract truth about Monospaced fonts; you get the metrics of the font that the particular system uses for nine-point Monospaced--which may not be exactly nine point or even Monospaced.
Use the getFontMetrics() method for a Component to retrieve the FontMetrics for a Font as it would appear for that component:
public void init() { ... // Get the metrics for a particular font on this component FontMetrics smallFont = myLabel.getFontMetrics( smallFont ); ... }
The Graphics object also has a getFontMetrics() method that gets the FontMetrics information for the current font in the graphics context.
public void paint( Graphics g ) { // Get the metrics for the current font FontMetrics fm = g.getFontMetrics(); ... }
The following applet, FontShow, displays a word and draws reference lines showing certain characteristics of its font, as shown in Figure 13.5. Clicking in the applet toggles the point size between a small and a large value.
import java.awt.*; import java.awt.event.*; public class FontShow extends java.applet.Applet { static final int LPAD=25; // Frilly line padding boolean bigFont = true; public void init() { addMouseListener( new MouseAdapter() { public void mouseClicked(MouseEvent e) { bigFont = !bigFont; repaint(); } } ); } public void paint( Graphics g ) { String message = getParameter( "word" ); g.drawRect(0, 0, getSize().width-1, getSize().height-1); if ( bigFont ) g.setFont( new Font("Dialog",Font.PLAIN,24) ); else g.setFont( new Font("Dialog",Font.PLAIN,12) ); FontMetrics metrics = g.getFontMetrics(); int fontAscent = metrics.getMaxAscent (); int fontDescent = metrics.getMaxDescent(); int messWidth = metrics.stringWidth ( message ); // Center text int startX = getSize().width/2 - messWidth/2; int startY = getSize().height/2 - fontDescent/2 + fontAscent/2; g.drawString(message, startX, startY); g.setColor( Color.white ); // Base lines g.drawLine( startX-LPAD, startY, startX+messWidth+LPAD, startY ); g.drawLine( startX, startY+ LPAD, startX, startY-fontAscent-LPAD ); g.setColor( Color.green ); // Ascent line g.drawLine( startX-LPAD, startY-fontAscent, startX+messWidth+LPAD, startY-fontAscent ); g.setColor( Color.red ); // Descent line g.drawLine( startX-LPAD, startY+fontDescent, startX+messWidth+LPAD, startY+fontDescent ); } }
Compile FontShow and run it with an applet tag like the following:
<applet height=200 width=250 code=FontShow> <param name="word" value="Lemming"> </applet>
The word parameter specifies the text to be displayed.
FontShow may look a bit complicated, but there's really not much to it. The bulk of the code is in paint(), which simply sets the font, draws our word, and adds a few lines to illustrate some of the font's characteristics (metrics). For fun we also catch mouse clicks (in the mouseClicked() method) and alternate the font size by setting the bigFont variable and repainting.
By default, text is rendered above and to the right of the coordinates specified in the drawString() method. If you think of that starting point as the origin of a coordinate system, we'll call the axes the "baselines" of the font. FontShow draws these lines in white. The greatest height the characters stretch above the baseline is called the ascent and is shown by a green line. Some fonts also have parts of letters that fall below the baseline. The farthest distance any character reaches below the baseline is called the descent. FontShow illustrates this with a red line.
We ask for the ascent and descent of our font with the FontMetrics getMaxAscent() and getMaxDescent() methods. We also ask for the width of our string (when rendered in this font) with the stringWidth() method. We use this information to center the word in the display area. To center the word vertically, we average the influence of the ascent and descent.
Table 13.2 provides a short list of methods that return useful font metrics.
Method | Description |
---|---|
getFont() |
Font object these metrics describe |
getAscent() |
Height above baseline |
getDescent() |
Depth below baseline |
getLeading() |
Standard vertical spacing between lines |
getHeight() |
Total line height (ascent + descent + leading) |
charWidth(char ch) |
Width of a character |
stringWidth(String str) |
Width of a string |
getWidths() |
The widths of the first 256 characters in this font; returns int[] |
getMaxAdvance() |
Maximum character width of any character |
Leading space is the padding between lines of text. The getHeight() method reports the total height of a line of text, including the leading space.
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