Java AWT

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6.6 Dialogs

The Dialog class provides a special type of display window that is normally used for pop-up messages or input from the user. It should be associated with a Frame (a required parameter for the constructor), and whenever anything happens to this Frame, the same thing will happen to the Dialog. For instance, if the parent Frame is iconified, the Dialog disappears until the Frame is de-iconified. If the Frame is destroyed, so are all the associated dialogs. Figure 6.5 and Figure 6.6 show typical dialog boxes.

In addition to being associated with a Frame, Dialog is either modeless or modal. A modeless Dialog means a user can interact with both the Frame and the Dialog at the same time. A modal Dialog is one that blocks input to the remainder of the application, including the Frame, until the Dialog box is acted upon. Note that the parent Frame is still executing; unlike some windowing systems, Java does not suspend the entire application for a modal Dialog. Normally, blocking access would be done to get input from the user or to show a warning message. Example 6.2 shows how to create and use a modal Dialog box, as we will see later in the chapter.

Since Dialog subclasses Window, its default LayoutManager is BorderLayout.

In applets, when you create a Dialog, you need to provide a reference to the browser's Frame, not the applet. In order to get this, you can try to go up the container hierarchy of the Applet with getParent() until it returns null. (You cannot specify a null parent as you can with a Window.) See Example 6.1 for a utility method to do this. Simple include a line like the following in your applet:

Frame top = ComponentUtilities.getTopLevelParent (this);

Then pass top to the Dialog constructor. Another alternative is to create a new Frame to associate with your dialog.

Dialog Constructors and Methods

Constructors

If any constructor is passed a null parent, the constructor throws the run-time exception IllegalArgumentException.

public Dialog (Frame parent) (New)

This constructor creates an instance of Dialog with no title and with parent as the Frame owning it. It is not modal and is initially resizable.

public Dialog (Frame parent, boolean modal) (Deprecated)

This constructor creates an instance of Dialog with no title and with parent as the Frame owning it. If modal is true, the Dialog grabs all the user input of the program until it is closed. If modal is false, there is no special behavior associated with the Dialog. Initially, the Dialog will be resizable. This constructor is comment-flagged as deprecated.

public Dialog (Frame parent, String title) (New)

This version of the constructor creates an instance of Dialog with parent as the Frame owning it and a window title of title. It is not modal and is initially resizable.

public Dialog (Frame parent, String title, boolean modal)

This version of the constructor creates an instance of Dialog with parent as the Frame owning it and a window title of title. If mode is true, the Dialog grabs all the user input of the program until it is closed. If modal is false, there is no special behavior associated with the Dialog. Initially, the Dialog will be resizable.

NOTE:

In some 1.0 versions of Java, modal dialogs were not supported properly. You needed to create some multithreaded contraption that simulated modality. Modal dialogs work properly in 1.1.

Figure 6.5: A Dialog in an application or local applet

[Graphic: Figure 6-5]

Figure 6.6: The same Dialog in an applet that came across the network

[Graphic: Figure 6-6]

Appearance methods

public String getTitle ()

The getTitle() method returns the current title for the Dialog. If there is no title for the Dialog, getTitle() returns null.

public void setTitle (String title)

The setTitle() method changes the current title of the Dialog to title. To turn off any title for the Dialog, use null for title.

public boolean isResizable ()

The isResizable() method tells you if the current Dialog is resizable.

public void setResizable (boolean resizable)

The setResizable() method changes the resize state of the Dialog. A resizable value of true means the user can resize the Dialog, while false means the user cannot. This must be set before the Dialog is shown or the peer created.

Modal methods

public boolean isModal ()

The isModal() method returns the current mode of the Dialog. true indicates the dialog traps all user input.

public void setModal (boolean mode) (New)

The setModal() method changes the current mode of the Dialog to mode. The next time the dialog is displayed via show(), it will be modal. If the dialog is currently displayed, setModal() has no immediate effect. The change will take place the next time show() is called.

public void show () (New)

The show() method brings the Dialog to the front and displays it. If the dialog is modal, show() takes care of blocking events so that they don't reach the parent Frame.

Miscellaneous methods

public synchronized void addNotify ()

The addNotify() method creates the Dialog peer. The peer is created automatically when you call the dialog's show() method. If you override the method addNotify(), first call super.addNotify(), then add your customizations for the new class. You will then be able to do everything you need with the information about the newly created peer.

protected String paramString ()

When you call the toString() method of Dialog, the default toString() method of Component is called. This in turn calls paramString() which builds up the string to display. At the Dialog level, paramString() appends the current mode (modal/modeless) and title (if present). Using the constructor Dialog (top, `Help`, true), the results would be as follows:

java.awt.Dialog[0,0,0x0,invalid,hidden,layout=java.awt.BorderLayout,
    modal,title=Help]

Dialog Events

In Java 1.0, a Dialog peer generates all the events that are generated by the Component class; it does not generate events that are specific to a particular type of component. That is, it generates key events, mouse events, and focus events; it doesn't generate action events or list events. If an event happens within a child component of a Dialog, the target of the event is the child component, not the Dialog.Window

In addition to the Component events, Dialog generates the WINDOW events. These events are WINDOW_DESTROY, WINDOW_EXPOSE, WINDOW_ICONIFY, WINDOW_DEICONIFY, and WINDOW_MOVED. Listeners and 1.1 event handling

With the 1.1 event model, you register listeners for different event types; the listeners are told when the event happens. The Dialog class inherits all its listener handling from Window.

Dialog Example

Example 6.2 demonstrates how a modal Dialog tries to work in Java 1.0. In some windowing systems, "modal" means that the calling application, and sometimes the entire system stops, and input to anything other than the Dialog is blocked. With Java 1.0, a modal Dialog acts only on the parent frame and simply prevents it from getting screen-oriented input by disabling all components within the frame. The Java program as a whole continues to execute.

Example 6.2 displays a Dialog window with username and password fields, and an Okay button. When the user selects the Okay button, a realistic application would validate the username and password; in this case, they are just displayed on a Frame. Since the Frame must wait for the Dialog to finish before looking at the values of the two fields, the Dialog must tell the Frame when it can look. This is done through a custom interface implemented by the parent Frame and invoked by the Dialog in its action method.

Figure 6.7 is the initial Dialog; Figure 6.8 shows the result after you click Okay. Example 6.2 contains the source code.

Figure 6.7: Username and password Dialog

[Graphic: Figure 6-7]

Notice the use of the newly created DialogHandler interface when the user selects the Okay button. Also, see how the pre- and post-event-handling methods are separated. All the pre-event processing takes place before the Dialog is shown. The post-event processing is called by the Dialog through the new DialogHandler interface method, dialogDoer(). The interface provides a common method name for all your Dialog boxes to call.

Figure 6.8: Resulting Frame

[Graphic: Figure 6-8]

Example 6.2: Modal Dialog Usage

import java.awt.*;
interface DialogHandler {
    void dialogDoer (Object o);
}
class modeTest extends Dialog {
    TextField user;
    TextField pass;
    modeTest (DialogHandler parent) {
        super ((Frame)parent, "Mode Test", true);
        add ("North", new Label ("Please enter username/password"));
        Panel left = new Panel ();
        left.setLayout (new BorderLayout ());
        left.add ("North", new Label ("Username"));
        left.add ("South", new Label ("Password"));
        add ("West", left);
        Panel right = new Panel ();
        right.setLayout (new BorderLayout ());
        user = new TextField (15);
        pass = new TextField (15);
        pass.setEchoCharacter ('*');
        right.add ("North", user);
        right.add ("South", pass);
        add ("East", right);
        add ("South", new Button ("Okay"));
        resize (250, 125);
    }
    public boolean handleEvent (Event e) {
        if (e.id == Event.WINDOW_DESTROY) {
            dispose();
            return true;
        } else if ((e.target instanceof Button) &&
             (e.id == Event.ACTION_EVENT)) {
            ((DialogHandler)getParent ()).dialogDoer(e.arg);
        }
        return super.handleEvent (e);
    }
}
public class modeFrame extends Frame implements DialogHandler {
    modeTest d;
    modeFrame (String s) {
        super (s);
        resize (100, 100);
        d = new modeTest (this);
        d.show ();
    }
    public static void main (String []args) {
        Frame f = new modeFrame ("Frame");
    }
    public boolean handleEvent (Event e) {
        if (e.id == Event.WINDOW_DESTROY) {
            hide();
            dispose();
            System.exit (0);
        }
        return super.handleEvent (e);
    }
    public void dialogDoer(Object o) {
        d.dispose();
        add ("North", new Label (d.user.getText()));
        add ("South", new Label (d.pass.getText()));
        show ();
    }
}

Since the Java 1.1 modal Dialog blocks the calling Frame appropriately, the overhead of the DialogHandler interface is not necessary and all the work can be combined into the main() method, as shown in the following:

// only reliable in Java 1.1
import java.awt.*;
class modeTest11 extends Dialog {
    TextField user;
    TextField pass;
    modeTest11 (Frame parent) {
        super (parent, "Mode Test", true);
        add ("North", new Label ("Please enter username/password"));
        Panel left = new Panel ();
        left.setLayout (new BorderLayout ());
        left.add ("North", new Label ("Username"));
        left.add ("South", new Label ("Password"));
        add ("West", left);
        Panel right = new Panel ();
        right.setLayout (new BorderLayout ());
        user = new TextField (15);
        pass = new TextField (15);
        pass.setEchoCharacter ('*');
        right.add ("North", user);
        right.add ("South", pass);
        add ("East", right);
        add ("South", new Button ("Okay"));
        resize (250, 125);
    }
    public boolean handleEvent (Event e) {
        if (e.id == Event.WINDOW_DESTROY) {
            dispose();
            return true;
        } else if ((e.target instanceof Button) &&
             (e.id == Event.ACTION_EVENT)) {
            hide();
        }
        return super.handleEvent (e);
    }
}
public class modeFrame11 extends Frame {
    modeFrame11 (String s) {
        super (s);
        resize (100, 100);
    }
    public static void main (String []args) {
        Frame f = new modeFrame11 ("Frame");
        modeTest11 d;
        d = new modeTest11 (f);
        d.show ();
        d.dispose();
        f.add ("North", new Label (d.user.getText()));
        f.add ("South", new Label (d.pass.getText()));
        f.show ();
    }
    public boolean handleEvent (Event e) {
        if (e.id == Event.WINDOW_DESTROY) {
            hide();
            dispose();
            System.exit (0);
        }
        return super.handleEvent (e);
    }
}

The remainder of the code is virtually identical. The most significant difference is that the dialog's handleEvent()method just hides the dialog, rather than calling DialogHandler.dialogDoer().


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