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 Stores a copy of the current floating-point environment #include <fenv.h> int fegetenv ( fenv_t *envp ); The fegetenv( ) function saves the current state of the floating-point environment in the object referenced by the pointer argument. The function returns 0 if successful; a nonzero return value indicates that an error occurred. The object type that represents the floating-point environment, fenv_t, is defined in fenv.h. It contains at least two kinds of information: floating-point status flags, which are set to indicate specific floating-point processing exceptions, and a floating-point control mode, which can be used to influence the behavior of floating-point arithmetic, such as the direction of rounding. ExampleThe fegetenv( ) and fesetenv( ) functions can be used to provide continuity of the floating-point environment between different locations in a program: 
static fenv_t  fpenv;   // Global environment variables.
static jmp_buf env;
/* ... */
#pragma STDC FENV_ACCESS ON
fegetenv(&fpenv);        // Store a copy of the floating-point environment
if ( setjmp(env) == 0 )  // setjmp( ) returns 0 when actually called
{
  /* ... Proceed normally; floating-point environment unchanged ... */
}
else                  // Nonzero return value means longjmp( ) occurred
{
  fesetenv(&fpenv);   // Restore floating-point environment to known state
  /* ... */
}
See Alsofegetexceptflag( ), feholdexcept( ), fesetenv( ), feupdateenv( ), feclearexcept( ), feraisexcept( ), fetestexcept( )  |